Blah Blah Blog: Editing Artwork

A post from my ancient Marvel blog talking about how you approach editing artwork.

Tuesday, 1:08

April 28, 2007 | 1:00 AM | By Tom_Brevoort | In General

Somebody asked yesterday about editing artwork, and how that’s done, so I thought I’d speak to that a little bit.

The first thing to understand is that you don’t edit artwork per se–you edit the comic book as a whole. Each piece of the puzzle is a component of the overall storytelling, and that’s the thing you’re working in service of.

So when a new page comes in, whether in pencil, in ink, or in color, the things you’re looking for, apart from stuff like costume details being correct, is the components of storytelling: can you tell what’s going on on the page and in the sequence? Does what’s going on match the intent of the script? Does the panel-to-panel flow function correctly and instinctively? Are the visuals clear? And is there the necessary emphasis on the appropriate moments or visuals–does it have impact?

It would be easier to give you a visual example of what I’m talking about, but we still don’t have the kinks worked out of the software that’ll allow us to post images, so you’ll just have to take my word for it.

95% of this job is hiring the right people on the right projects. If you can do that, everything else is gravy, because the parts mesh together smoothly. If you’ve got the wrong guys on the wrong project, no amount of finessing is going to save you. Developing the instincts to intuit who the right guys are is a whole discussion in and of itself, and one that’ll have to wait for another time.

More later.

Tom B

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